I got it right away, and you could pull this off with RMS's search engine, but it does save me the time. For how long I've been playing the game, it just showed me there's more to know than I thought.
I'll be sure to grab a paladin and try it out on the next server I play on. I cant make high DEF because almost sinx use thanatos card.. So use only 97 VIT, upgrade only things that really are necesary upgraded valkyrian's manteau for example and try to use all kind of demi-human reductions and Neutral reductions.
I don't really know the technicals to much, but personally it's awesome to know! Does the formula work on skills as well? You'll see. Posted 13 May - AM. I think soft def is lowered in the same way as flee when mobbed. I recall having read that Tested that and the result was: You began to lose soft def and hard def from the 3rd monster, and lost all of them become 0 def at the 22th monster. Community Forum Software by IP.
Sign In Create Account. Javascript Disabled Detected You currently have javascript disabled. Please log in to reply. Posted 12 May - PM afaik you loose flee with multiple mobs hitting you. Posted 12 May - PM im pretty sure you DO lose hard def when you get mobed, damage goes up really quickly if you get attacked by lots of mobs. Posted 12 May - PM i doesnt say so on irowiki about defense lost per number of mobs. Posted 12 May - PM Do some test drive then.
Post a Comment. About the Guide: The guide is written by myself, Retired Player. I will break down anything about formulas, calculation of damage and stuff here. This is basically for people who want to understand the game more, optimize they're equip or just have too much free time.
Lol I hope u have fun reading this hell wall of a text. Defense - Calculation, Usage and why Noobs fail. Defense is one of the most important status for most class's beside some suicidal emos with Asura only, or SN's who die anyways because it will make u get lower or higher damage from enemys. Yes, higher. If ur total defence is over "" u will get the amount as percentage on bonus damage. This is the reason people with high amount of vit kinda get raped from thana users.
Putting that into the formula with for example 1. In other words 5x damage. This is the point where u should realise making a weapon with 4 thana for the -def on a wizard for example isnt that clever. Manny people still think: "Hey, i just use thana and tao so i can go higher vit and thana stil doenst hurt me" and they are right with that, till a certain point.
Lets calculate the damage again with 1. U get more damage from both sources, thana and non-thana. People can switch to non-thana weapons, magic isnt affected by def and some skills even ignore def so that definitly wont make u live longer, even through u got Vit. How is def calculated?
Hard Def is calculated by the amount your equip gives u and the refine rate of it, even through the refine rate bonus is fixed and not affected by the base def the equip u refine gives. Every upgrade gives u 0,66 flat Hard Def. Soft Def is calculated by the amount of Vit u got. Thats why u should keep ur vit low, but not too low. Magical defense is actually about the same beside the fact that there isnt a thana card for magic defense. Thana still seams high with 1.
But now check the calculation on top of this again. Lets calculate this again with that in the head and a higher damage value to see the difference better. Lets say The true point is that this will make u get a bit more damage from fast hits with low damage but the difference from higher damage sources like 3rd job skills, or skills like Bowling Bash and other is small.
How Assumption works? This is pretty much easy to calculate, the formula changes to:. Means any damage from Thana, cards like Hydra or other sources get halfed. Some skills like "Asura" and "Sacrifice" will completly ignore your defense means Thana wont work for them too!
Bleeding This effect slowly reduces your HP and can kill you. High AGI prevents occurrence and lowers the time it will last on you. Dispell and one of the Merchant Skills "Compress" can undo the effect. Having high Vit, Int and Luk will reduce the amount of time it affects you, as well as the chance to be affected. Dispell and Mercenary's "Benediction" can remove this. Minimum duration is 10 seconds but the maximum duration can be lowered by MDef.
U cant be freezed while burning and Boss Monster are immune to this. The character moves into unintendet directins when trying to navigate. Reduces target's HP to 1 and SP to 0. Alos when using it against a monster the amount of Exp that equals the damage u dealt during this period is not given when the monster dies. U can also dodge Coma by having high flee.
High Luk will decrease the chance of Coma when atacked but inversely having higher Luk will increase the chances for Coma infliction. Lasts 30 seconds and u can dodge it with high flee, Safety Wall close range and Pneuma long range. Reloging cancels this status. Luk and Vit reduces the chance of being cursed and Vit only reduces the duration.
Base Level and Int reduce the duration. The player can not reequip any items into a given equipment slot, depending on which one was targeted.
High Dex lowers the chance and the protection skills of Alchemists grants immunity to any divest. Minimum duration 10 seconds. Impossible to move, atack, pick up items, skill usage, sitting and item usage.
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