This will work for all aspects of medal farming in valleys. Otherwise stick to just one NPC. Below xxx,yyy would be one npc and aaa,bbb would be another. Manually send out as many waves as you can with each wave going to a separate npc. Each round of waves must be no less than seconds apart 6 minutes 1 second for the server to regen the possible prize or the trip will be wasted. This will work for all medals and gems. Menu Skip to content. Step 1 — Cross, Rose and Lion Medals Spam a lv1 valley with 50 archers miles away Spam a lv2 valley with archers miles awaySpam a lv3 valley with archers miles away I personally stick to lv1 and lv2 valleys.
Alliance coordination. Alts and bots. Attacking strategy. Beginner Guide to botting. Capping NPC at a distance. CC4 14 and 16 map. Archer Rainbow.
Backdoor Attack. Destroying wall defense. How to actually coordinate an attack. How to attack from within enemy city. Mech attacks. Mech or archers when attacking? Naked archers. Ram attacks. Reinforcing or Transporting.
Scout bombs. Scout rainbows. Suppression battles and Uprisings. Vague scout reports. Defending your alliance. Defense reports examples. Quick defending reference. Rules of engagement. Attack any level 3 NPC with ballista. Attack any level 2 NPC with ballista. Honor Medals Attack any level 6 valley with 1, archers. Attack any level 5 valley with archers.
Attack any level 4 NPC with ballista. Courage Medals Attack any level 7 valley with 3, archers. Attack any level 6 valley with 1, archers.
Attack any level 5 NPC with ballista. Wisdom Medals Attack any level 8 valley with 7, archers. Attack any level 7 valley with 3, archers.
Freedom Medals Attack any level 8 valley with 7, archers. Nation Medals very difficult - very low drop rate Wipe out a level 10 NPC, then allow 40, warriors to regenerate. Attack and defeat the level 10 NPC with 40, warriors regenerated. Nation Medals can also be won from the Wheel of Fortune Justice Medals very difficult - very low drop rate Attack any level 10 NPC with 90, archers and a few thousand warriors, pikemen, and swordsmen.
Make sure your hero's attack is very high. To get good medal drops use high int medium atk heros, lose some warriors and don't over commit troops smash em and you get very little Players come back at me and say "but i hit this lvl 8 valley and won before, so why did this other loss happen?
You would have to send a minimum amount in though or else defending troops will reach your balistas before you have killed them all. If there are archers defending - I really doubt balistas would be able to take that without losses.
Maybe if you sent a catapult in defending archers first target attacking units with largest range. That would buy you only one extra round though, and catapults would slow your troop movement hell a lot. Not to mention you need lvl10 barracks to make them and lvl10 metal casting. If there are cavalry defending - mechanics more messy here. But the general picture is you will always take losses if there are cavalry defending, definitely on a lvl 10 valley anyway which is what most people try to take, because a lvl10 valley has lvl10 horse back riding, which means defending cav will be close enough to your balistas in just 1 or 2 rounds of battle to do damage.
If you layered your attack your losses should look different, but there seems to be some nonsense going on: I've attacked lvl10 valleys with defending cav loads of times, which archers in a rainbow formation 30K arch, 1K worker, 1K warrior, 1K scout, 1K pikemen, 1K swordsmen. Somehow defending cav often fly over my units doing no damage to the 1K layers and hit my archers full on.
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